lines.pde
void setup() {
size(500, 500);
}
void draw() {
background(240);
translate((width / 2), (height / 2));
float radiusStep = 50;
float radius;
for(int d = 3; d <= 6; d++) {
radius = (radiusStep * (d - 2));
float degreeStep = (360 / d);
float a, px, py;
push();
beginShape();
noFill();
for(int i = 0; i < d; i++) {
a = ((degreeStep * i) - 90);
px = (radius * cos(radians(a)));
py = (radius * sin(radians(a)));
vertex(px, py);
}
endShape(CLOSE);
pop();
}
if(frameCount == 50) { save("preview.png"); }
}
void push() {
pushStyle();
pushMatrix();
}
void pop() {
popMatrix();
popStyle();
}